Amorak Huey is a longtime newspaper editor and reporter who now teaches writing at Grand Valley State University in Michigan. His poems can be found in The Best American Poetry 2012, The Cincinnati Review, Linebreak, PANK, Subtropics, and other print and online journals. Follow him on Twitter: @amorak
His poem "Dungeon Master's Guide to Eighth Grade" appears in Issue Forty-Three of The Collagist.
Here, Amorak Huey talks to interviewer Elizabeth Deanna Morris about panama jack shirts, games, and the shark tank of middle school.
1. Could you please discuss how you ended up writing “Dungeon Master's Guide to Eighth Grade”?
I wrote the first draft of this poem while completing the April poem-a-day challenge in 2012. For me, part of the appeal of that challenge is how it pushes me on subject matter. This poem appeared on April 13, when I’d pretty much run out of things in my immediate vicinity to write about (my annoyance with lingering wintry weather in Michigan, whatever I’d just seen on Facebook, what a pain it is to try to write a poem every day).
I don’t remember what brought Dungeons & Dragons to mind, but thinking about the game led to a string of memories and associations, so I retrieved my old Dungeon Master’s Guide from a mildewed box in the basement and found the epigraph. The poem developed from there.
It had been quite a while since I’d thought about Panama Jack shirts; it’s hard to overstate just how stupidly popular those were in my junior high, how must-have a part of everyone’s wardrobe. And parachute pants, good grief.
2. This poem does a really fantastic job of showing the lines drawn around a young person as the kids around them start to decide what is and is not cool. I wonder, though, why did you write this as a poem? How do you think this form fits the material?
One answer is that it’s a poem because poems are what I write. Poetry is how I interact with language and the world.
Another answer is that maybe that games and poems seek to order the world in similar ways, offering structure to make sense of the chaos.
3. Could you talk about the logic of using a game to understand the world? The speaker in this poems seems unable to decipher the world in another way. Or, perhaps, this way is just the most manageable.
Here’s how isolated I was in eighth grade: I never did find a peer group to regularly play D&D with; I had friends who played, but I wasn’t part of their game.
For a long time, I thought my eighth-grade experience was atypical, because I had been homeschooled and didn’t attend public school until that year. Talk about jumping into a shark tank: all those junior high hormones and hierarchies; I thought I was the loneliest person in the world. I found out much later that lots of people feel that way, that my precise experience might have been unusual but my emotions were far from it. The reaction I’ve gotten to my poem after it appeared in The Collagist has confirmed again that I am not alone, people telling me I had captured eighth grade as they remembered it, too.
Anyway, games have clear rules. There’s a manual. Things make sense and follow a pattern; the path to success is evident; the goal is explicit. Kill monsters, collect treasure. Junior high is the opposite of that. There are rules, but they’re not written down anywhere, and nothing makes sense, and the path is always obscured. You can’t plot your way through eighth grade social interactions on graph paper, and you have no idea what your strongest attributes are. Are you lawful neutral? Chaotic good? How would you even know?
Maybe it’s not just junior high. Maybe all of life is like that. How often would it be nice to have a Dungeon Master’s Guide to consult? I’m sounding kind of fatalist here, gloomier than I mean to. My life is great. Eighth grade wasn’t that bad, and it didn’t last very long (thank goodness).
4. Any reading recommendations?
As often as I can, I recommend Catie Rosemurgy’s The Stranger Manual and Traci Brimhall’s Rookery, and Mary Ruefle’s book of lectures Madness, Rack, and Honey. Brilliance all around.
Collier Nogues’ On the Other Side, Blue and Catherine Barnett’s The Game of Boxes are two recent loves. I envy the poems in these collections.
5. What other writing projects are you working on?
Always writing the next poem. Occasionally trying to organize them into a manuscript – talk about a process for which I wish had a Dungeon Master’s Guide.




